Web我要在尝试编译项目时获得此不能将其与-fno -rtti一起使用-fno -rtti,我正在使用OpenCV框架.我搜索了这个问题,但是,我在互联网中发现的错误似乎与我的问题没有关系.我不知道问题是否与包含代码或编译器有关.Xcode给我很多次错误,但是第一个错误在这 … WebIf BOOST_NO_RTTI is defined, get_error_info can be used only with objects of type boost:: exception. Note: The library needs RTTI functionality. Disabling the language RTTI …
boost/type_index.hpp at master · steinwurf/boost · GitHub
WebThe Boost.TypeIndex library has a lot of workarounds for different compilers and knows the most efficient way to produce a human-readable name for the type. If you provide a type as a template parameter, the library guarantees that all the possible type related computations will be performed at compile time and code will work even if RTTI is disabled. WebBOOST_ASSERT (NULL != l); BOOST_ASSERT (NULL != r); return std::strcmp (l, r) < 0; } BOOST_SERIALIZATION_DECL bool extended_type_info_no_rtti_0::is_equal ( const … pine forge little league
latest yocto rebase failing due to boost issues #7 - Github
WebMacro: Meaning: BOOST_STATECHART_USE_NATIVE_RTTI: When defined, the library no longer uses its own speed-optimized RTTI implementation. Instead, native C++ RTTI is employed (see RTTI customization in the performance document for more information). This has the following effects: WebNov 6, 2010 · Note: This function is not available if BOOST_STATECHART_USE_NATIVE_RTTI is defined. template< class CustomId > static void custom_static_type_ptr( const CustomId * ); Effects: Sets the pointer to the custom type identifier for MostDerived Note: This function is not available if … WebUnreal Engine 4 project. We createed a simple UE4 project with C++ option like in this UE4 turorial and named it “TurnBasedGame”. Now we need to link Game Model Library to our project. UE4 projects build configuration are written in C#. Generated Module Rules file looks like this: example of generated build file. pine forge academy pine forge